AIMeta Fun
Ideas, games and experiments.
Our playground for AI games, interactive experiences and beautiful failures.
Not every experiment needs a business model — but every experiment teaches us something.
▲ Now live: Game Arcade and Latiao Prince
The Game Arcade earned real players — 54 free mini-games, live now. The Latiao Prince platform adventure is also live. Halifax Planet remains a concept, with no playable release yet.
Game Arcade
54 free mini-games. Built fast, played faster.
Play now
- 54 mini-games — reflex, precision and brain teasers, each playable in under a minute
- Free, no signup — play as a guest; sign in only if you want the leaderboard
- Leaderboards — daily, weekly and monthly boards, plus a Hall of Fame
- Challenge links — beat a score, send the link, dare your friends
An experiment that graduated.
The arcade started as a Fun sketch — a bet that tiny games, built fast, could earn real players. It did. So it stays, and it keeps growing: new games ship regularly.
Latiao Prince
辣条王子追求真爱大冒险 — a seven-stage platform adventure full of unexpected traps.
A spicy rescue mission
- Seven stages — jump past traps and stomp vegetable enemies on a rescue adventure.
- Keyboard or touch — play with movement and jump controls on desktop or mobile.
- Seven languages — Simplified and Traditional Chinese, English, French, Spanish, Korean and Japanese.
- Share your run — save a results image or send the game to a friend.
Chase true love.
Watch your step.
A dragon, a prince and a very special snack. Start in your browser and discover where the adventure leads.
Card Battle
A browser-based multiplayer card game with four themed decks, character attributes and equipment strategy.
Minecraft Server
Our Minecraft Bedrock multiplayer world is online — explore and build together.
Connect from Minecraft Bedrock Edition → Servers → Add Server:
minecraft.aimeta.fun19132Questions? Our contact email is shown below.
How we play
The rules of the playground.
Fast experiments
Small bets, shipped quickly. If an idea can't be tested in weeks, it's too big for Fun.
Fast failure
Most experiments will die. That's the job. Kill fast, keep the learnings, move on.
Creativity first
No revenue targets at the start. If players love it, monetization can come later — or it graduates to Host.
Halifax Planet:
a reality-powered
virtual city.
What if a game city ran on real city data?
The idea
- You get an avatar, a home, levels, quests and achievements in a virtual Halifax
- Real weather — when it snows in Halifax, it snows on the Planet
- Real fuel prices — energy costs in-game move with the real world
- Real news & events — powered by AIMeta Press data
Reality in, play out.
The Planet turns Press data into play — and play into community. It's the missing link between information and belonging.
Status: concept stage. We're sketching, not shipping — yet.
The graduation path
Fun isn't a dead end — it's a launchpad.
Experiment on Fun
A wild idea gets a tiny prototype and real players.
Validate
Do people actually come back? Does it spread?
Graduate to Host
Winners grow up into standalone products with real business models.
Let's build something useful.
Ideas, feedback, partnerships or project questions? Reach the AIMeta team directly.
yimengzhineng@outlook.com